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[Papervision3D]PV3D + WOW Engine
WOW Engine Releasedより、早速作ってみました。
WOW Engineは座標を返すだけなので、それらの座標ををPV3DのSphereなどに割り当てれば使えます。

See PV3D_Plus_WE_Demo
See PV3D_Plus_WE_Demo With Effects, but which sometimes not rendered properly
About FlatShadeMaterialWithAlpha Class
Someone have talked about it before on the PV3D Mailing List, but I can't find the thread right now.
FlatShadeMaterialWithAlpha in my class is almost the same as FlatShadeMaterial.
I just added
and change the constructor to
You can see the source of FlatShadeMaterialWithAlpha
WOW Engineは座標を返すだけなので、それらの座標ををPV3DのSphereなどに割り当てれば使えます。
See PV3D_Plus_WE_Demo
See PV3D_Plus_WE_Demo With Effects, but which sometimes not rendered properly
About FlatShadeMaterialWithAlpha Class
Someone have talked about it before on the PV3D Mailing List, but I can't find the thread right now.
FlatShadeMaterialWithAlpha in my class is almost the same as FlatShadeMaterial.
I just added
private var _alpha : Number;
and change the constructor to
public function FlatShadeMaterialWithAlpha(light:LightObject3D, diffuse:uint=0xffffff, ambient:uint=0x000000, alpha:Number=1)
{
super();
this.light = light;
_alpha = alpha;
_colors = LightMaps.getFlatMapArray(diffuse,ambient,1);
}
You can see the source of FlatShadeMaterialWithAlpha
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