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[Papervision3D]PV3D + WOW Engine
WOW Engine Releasedより、早速作ってみました。
WOW Engineは座標を返すだけなので、それらの座標ををPV3DのSphereなどに割り当てれば使えます。

See PV3D_Plus_WE_Demo
See PV3D_Plus_WE_Demo With Effects, but which sometimes not rendered properly
About FlatShadeMaterialWithAlpha Class
Someone have talked about it before on the PV3D Mailing List, but I can't find the thread right now.
FlatShadeMaterialWithAlpha in my class is almost the same as FlatShadeMaterial.
I just added
and change the constructor to
You can see the source of FlatShadeMaterialWithAlpha
WOW Engineは座標を返すだけなので、それらの座標ををPV3DのSphereなどに割り当てれば使えます。
See PV3D_Plus_WE_Demo
See PV3D_Plus_WE_Demo With Effects, but which sometimes not rendered properly
About FlatShadeMaterialWithAlpha Class
Someone have talked about it before on the PV3D Mailing List, but I can't find the thread right now.
FlatShadeMaterialWithAlpha in my class is almost the same as FlatShadeMaterial.
I just added
private var _alpha : Number;
and change the constructor to
public function FlatShadeMaterialWithAlpha(light:LightObject3D, diffuse:uint=0xffffff, ambient:uint=0x000000, alpha:Number=1)
{
super();
this.light = light;
_alpha = alpha;
_colors = LightMaps.getFlatMapArray(diffuse,ambient,1);
}
You can see the source of FlatShadeMaterialWithAlpha
コメント
No title
Looks great! Thanks for sharing-
No title
My source is not the one I can boast of, but I'm looking forward to everyone making greater demos from this :)
FlatShadeMaterialWithAlpha
Hi,
very nice,
did you write FlatShadeMaterialWithAlpha.as yourself?
Could you possibly add it to the source?
thanks,
Jeff.
very nice,
did you write FlatShadeMaterialWithAlpha.as yourself?
Could you possibly add it to the source?
thanks,
Jeff.
Re: FlatShadeMaterialWithAlpha
Thanks, I added the source.
I hope this makes your works better :D
Cheers!!!
I hope this makes your works better :D
Cheers!!!
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